Benefits from Elemental Potency perk (increases level from 1.0x to 1.5x player level). High damage resistance and capable of Water walking.Much more powerful than the original Dwarven Sphere summoned via Aetherial Staff, armed with a powerful sword and an explosive crossbow.General conjuration duration (60s) unlike other master conjuration spells.Reused Conjure Dwarven Sphere, a cut content from vanilla game.This adds a new conjuration spell to the game: Detects any creature, friend or enemy alike, even dwarven automatons cannot escape its sight.A scout spell mixed using Clairvoyance and Detect All Creatures.Breaks as normal invisibility spell, see update log for details. WILL NOT break even when activating an object or attacking.This adds two new illusion spells to the game: Resists both physical and magical damage.This adds a new mage armor spell and illumination spell to the game: Effects both caster and friends in the area.Charged cast, one-hand or dual casting.This adds a new boosted healing spell to the game: Incredibly long range (easily catches dragons in the midair), low DPS.Medium range (but wide attack area), high DPS.Fully automatic, one-hand or dual casting. This mod adds three new Destruction spells to the game. This mod adds new Master Level Spells to the game, including Destruction, Restoration, Conjuration, Illusion and Alteration spells.These spells are noticeably different from their original counterparts as to be able to cast with one hand only, will not be interrupted upon hit, and provides overall much greater capability. So, after having my thought on master level destruction spells, it soon comes to me that I can expand this idea, making more master spells and it eventually become what you see here.Ī brand new series of powerful and flexible master level spells, now ready at your choice. These spells were cast instantly and issued a continuous stream of magic that is somewhat "automatic", a luxury that swordsman and archer cannot enjoy. What makes the matter worse is that, after thinking back on it, the Destruction spells I enjoyed using most were, very ironically, the first three spells learned, namely Flames, Frostbite and Sparks. The idea of this mod begins when I struggled my way to to level 100 with a school of magic, and only end up finding the so-called "Master Level" spells completely useless.
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